Mastering Cycle Decks in Tower Rush

Cycle decks demand constant pressure. You rely on kiting and pulling units to the center rather than blocking them with high hitpoints. For more information about tower rush look at our own web-page.

In the vast ecosystem of competitive arena battlers, few strategies are as respected, despised, and mechanically demanding as the 'Cycle' archetype.


This article breaks down the immense advantages and crippling disadvantages of adopting the fast-paced cycle lifestyle.


The Advantages of Speed


The primary advantage of a cycle deck is the ability to dictate the pace of the match entirely.


Furthermore, cycle decks are incredibly resilient against heavy spells.


  • Cycle decks demand constant pressure.
  • You rely on kiting and pulling units to the center rather than blocking them with high hitpoints.
  • A good cycle player almost never leaks elixir.

The Dark Side of Speed


Because you do not have heavy tanks or massive splash-damage troops, you must defend perfectly using cheap, fragile units like skeletons and ice spirits.


When the opponent is generating elixir twice as fast, they can afford to play multiple heavy threats simultaneously, completely overwhelming your cheap defenses.


ConThe Danger
Vulnerability to BeatdownCannot physically output enough damage to stop a massive 15-elixir push in the final minute of the game
Punishing GameplayA single missed spell or slightly misplaced building results in an immediate, unrecoverable loss

Is Cycle Right For You?


However, if you are willing to put in the time, it is undeniably the most rewarding archetype in the game.


Cycle fast, strike hard, and never stop moving.



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